

New population brought by this mod showcased that problem and demonstrated hostility issues from main story factions towards player owned settlements. By default any two factions are considered neutral, but that is often overridden by NPC AI, since NPCs with Very Aggressive AI still attack any neutrals on sight.

Problem is complex in nature and arise mainly because original Bethesda faction records only set up relations between small number of chosen factions, since it was not anticipated that most factions can even meet each other due to virtually non existence in the game. More spawns are going to be hand placed in many FH locations, those will be updated on later releases.Ģ) Due to numerous reports about issues in faction behavior, more serious effort was taken to find some solutions to those problems. Current customization options include usual choices of spawnpoint frequency for NPCs and wild life with corresponding group size customization and respawn timer control.

Children of Atom received new loadouts including some heavy weapons and marine armor suits, they should be now a considerable threat in central parts of the island. Some parts of island are heavily infested with mutants and raiders, where also some spawns for synth, rairoad and rare occasions of BOS spawns, some trace amount of robots is also scattered around. The Island is considered as harsh area with a lots of dangerous animals and heavily armed Atom cultists.

Placed general population in the area with maximum area density close to the values for the Glowing Sea.
